![]() In Heroes III one town can have creatures from different cultures and mythologies but artistically conceived in a way to fit the overall theme of the town. Ubisoft style, from V-VII is more glamorous (Haven), more warcraft-ish (Orcs and Demons) and tries to be more eye-striking at first glance but at a second look is inferior to the Heroes III one.Īnother aspect I want to touch in this sense is the Town Theme. Monsters also "respected" their mythological description more than in Ubisoft titles. I will discuss below, when we talk of the towns and creatures, that I think the best monster system would be a III-IV-VI.įrom the Archangel vs Zydar loading screen to the knights in Heroes III with their greek-style breastplate incorporated into medieval suits of armor, the art style was based on Classical Antiquity and Renaissance. I felt that Heroes IV was revolutionary in its ability to have parties without Heroes or many Heroes in the same party. Such style would also require less graphical work for the teamĪnother aspect that needs treatment are the armies. I think that, if there is going to be a future Heroes VIII with a 3d campaign map, they should take inspiration from Grand Strategy titles as well as the alpha version of Heroes V, which had the rightly proportional map objects and style: 1 2. ![]() While Heroes VII tried to solve this, it stills feels messy. The Heroes III map feels more like that of upcoming Crusader Kings III or Knights of Honor. The map feels more like a grand strategy rather than a RPG. The more successful games, Heroes II and Heroes III had a very different style. In the Ubisoft titles (V-VII) and especially VI the campaign map is very "dense", if I might use that term. Except for 7(Trial by Fire) which I won at a Moddb New Year steam giveaway and I have not yet installed (for my main pc is too old while I don't have access to my new laptop also thanks to the Covid situation), I have played all other games and have found interesting elements in all these games, as well as elements that make the game less enjoyable. I started with III, later I got 5, 4, 6, 2 and 7 in that order. ![]() I have been a long term fan of Heroes series. Good day to everyone! Very recently I resumed playing Heroes VI, which I always loved despite its numerous flaws and issues and it kept me thinking: what makes a good Heroes of Might and Magic game? ![]()
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